Godzilla: King of the Monsters - Rodan_05

One of the final Rodan Concepts I created. I started with a 3D Render out of Keyshot, then painted the wing textures in Photoshop. This version had a more streamlined wing profile and explored the lava accumulated on the legs.

One of the final Rodan Concepts I created. I started with a 3D Render out of Keyshot, then painted the wing textures in Photoshop. This version had a more streamlined wing profile and explored the lava accumulated on the legs.

Version without the Fire and Smoke debris coming off of the wings.

Version without the Fire and Smoke debris coming off of the wings.

I was brought on to the Godzilla: King of the Monsters pre-vis phase through Studio ADI to help design Rodan, King Ghidorah and Mothra. We ended up focusing on Rodan, after sculptor Tim Martin created an awesome maquette for Rodan based on some of the thumbnail silhouettes I had sketched up early in the design process. Seeing Tim's sculpture come to life was one of the memorable aspects of this project. After 3D scanning his sculpture, I was tasked with redesigning and developing all the further iterations of Rodan's body (Wing variations, hand / claw variations, head variations, tail variations, color designs, scale designs and variations, fire / lava and debris designs, poses, etc.) all of which was a group effort in the design department consisting of Bryan Wynia, Ken Barthelmey, Miguel Gerrero, Justice Joseph, for a brief moment, Carlos Huante(!), and myself. The Sculpting Department included Tim Martin on Rodan and Adam Dougherty on Mothra, all supervised by Tom Woodruff Jr.